21.12.2014, 06:55
Soundbeispiel anhand der Galil
galil.csv
galil_mp
ReloadStartPlayer\weap_galil_mag_out_plr
ReloadSoundPlayer\weap_galil_charge_plr
ReloadEndSoundPlayer\weap_galil_mag_in_plr
galil.csv
Code:
name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig
# RIFLEMAN
# GALIL
wpn_galil_fire_plr,,weapons/galil/galil_fire.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
wpn_galil_fire_npc,,weapons/galil/galil_fire.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,
weap_galil_mag_out_plr,,weapons/galil/fly_galil_mag_out.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_galil_mag_in_plr,,weapons/galil/fly_galil_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_galil_charge_plr,,weapons/galil/fly_galil_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_sp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
galil_mp
Code:
WEAPONFILE\displayName\Galil\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\0\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\1\bayonet\0\cancelAutoHolsterWhenEmpty\1\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\8\gunMaxYaw\25\lowAmmoWarningThreshold\0.33\ammoName\galil\maxAmmo\180\startAmmo\120\clipName\galil_mp\clipSize\40\shotCount\1\dropAmmoMin\1\dropAmmoMax\30\reloadAmmoAdd\0\reloadStartAdd\0\damage\86\minDamage\60\meleeDamage\135\maxDamageRange\1500\minDamageRange\2000\playerDamage\100\locNone\1\locHelmet\2.0\locHead\2.0\locNeck\2.0\locTorsoUpper\1.4\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.08\fireDelay\0\meleeTime\0.8\meleeChargeTime\1.16\meleeDelay\0.13\meleeChargeDelay\0.16\reloadTime\2.03\reloadEmptyTime\2.36\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.5\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.45\raiseTime\0.75\altDropTime\0\altRaiseTime\0.35\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.85\emptyDropTime\0.45\emptyRaiseTime\0.75\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0\breakdownTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\5\sprintOfsR\-10\sprintOfsU\-8\sprintRotP\-10\sprintRotY\60\sprintRotR\-15\sprintBobH\10\sprintBobV\8\sprintScale\0.9\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\0\duckedSprintBobV\0\duckedSprintScale\0.01\duckedMoveF\-1\duckedMoveR\0\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\70\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.45\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\55\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\1\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\3\hipSpreadDuckedMin\2.5\hipSpreadProneMin\2\hipSpreadMax\7\hipSpreadDuckedMax\6\hipSpreadProneMax\5\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\-30\hipViewKickPitchMax\60\hipViewKickYawMin\45\hipViewKickYawMax\-45\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\-30\adsViewKickPitchMax\60\adsViewKickYawMin\45\adsViewKickYawMax\-45\adsViewKickCenterSpeed\1500\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.14\adsSwayVertScale\0.25\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\t5_weapon_galil_viewmodel\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\t5_weapon_galil_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife_mp\idleAnim\viewmodel_galil_idle_loop\emptyIdleAnim\viewmodel_galil_idle_loop\fireAnim\viewmodel_galil_fire\lastShotAnim\viewmodel_galil_fire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_galil_reload\reloadEmptyAnim\viewmodel_galil_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_galil_pullout\dropAnim\viewmodel_galil_putaway\firstRaiseAnim\viewmodel_galil_first_raise\altRaiseAnim\viewmodel_galil_pullout\altDropAnim\viewmodel_galil_putaway\quickRaiseAnim\viewmodel_galil_pullout_quick\quickDropAnim\viewmodel_galil_putaway_quick\emptyRaiseAnim\viewmodel_galil_pullout\emptyDropAnim\viewmodel_galil_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_galil_ads_fire\adsLastShotAnim\viewmodel_galil_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_galil_ads_up\adsDownAnim\viewmodel_galil_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashview\worldFlashEffect\weapon/muzzleflashes/standardflashworld\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\wpn_galil_fire_npc\fireSoundPlayer\wpn_galil_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_galil_charge_plr\reloadSoundPlayer\weap_galil_charge_plr\reloadEmptySound\weap_galil_mag_out_plr\reloadEmptySoundPlayer\weap_galil_mag_out_plr\reloadStartSound\weap_galil_mag_out_plr\reloadStartSoundPlayer\weap_galil_mag_out_plr\reloadEndSound\weap_galil_mag_in_plr\reloadEndSoundPlayer\weap_galil_mag_in_plr\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_svt40\killIcon\hud_icon_svt40\dpadIcon\\ammoCounterIcon\hud_icon_svt40\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\assault_fire\meleeImpactRumble\defaultweapon_melee\adsDofEnd\5\hideTags\tag_suppressor tag_scope_pka TAG_ELBIT TAG_SCOPE_RAIL\notetrackSoundMap\knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr
weap_galil_mag_out_plr weap_galil_mag_out_plr
weap_galil_mag_in_plr weap_galil_mag_in_plr
weap_galil_charge_plr weap_galil_charge_plr
ReloadStartPlayer\weap_galil_mag_out_plr
ReloadSoundPlayer\weap_galil_charge_plr
ReloadEndSoundPlayer\weap_galil_mag_in_plr