CoD-Portal
Doggys entfernen - Druckversion

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+--- Thema: Doggys entfernen (/showthread.php?tid=60)



Doggys entfernen - ECZ_Zombie - 22.01.2015

Geht in _zombiemode.gsc

Und sucht nach
Code:
maps\_zombiemode_dogs::init();


löscht diese Zeile

Nun sucht nach
Code:
spawn_dog=true

So sieht die Zeile aus
Code:
if ( IsDefined( level.mixed_rounds_enabled ) && level.mixed_rounds_enabled == 1 )
{
spawn_dog = false;
if ( level.round_number > 30 )
{
if ( RandomInt(100) < 3 )
{
spawn_dog = true;
}
}
else if ( level.round_number > 25 && mixed_spawns < 3 )
{
if ( RandomInt(100) < 2 )
{
spawn_dog = true;
}
}
else if ( level.round_number > 20 && mixed_spawns < 2 )
{
if ( RandomInt(100) < 2 )
{
spawn_dog = true;
}
}
else if ( level.round_number > 15 && mixed_spawns < 1 )
{
if ( RandomInt(100) < 1 )
{
spawn_dog = true;
}
}

Und ersetzt es mit
Code:
spawn_dog=false

Nun sollte der Script so aussehen
Code:
if ( IsDefined( level.mixed_rounds_enabled ) && level.mixed_rounds_enabled == 1 )
{
spawn_dog = false;
if ( level.round_number > 30 )
{
if ( RandomInt(100) < 3 )
{
spawn_dog = false;
}
}
else if ( level.round_number > 25 && mixed_spawns < 3 )
{
if ( RandomInt(100) < 2 )
{
spawn_dog = false;
}
}
else if ( level.round_number > 20 && mixed_spawns < 2 )
{
if ( RandomInt(100) < 2 )
{
spawn_dog = false;
}
}
else if ( level.round_number > 15 && mixed_spawns < 1 )
{
if ( RandomInt(100) < 1 )
{
spawn_dog = false;
}
}